Working with Projects

Exporting a 3D Model

You can export a 3D model to one of the following formats:

To open the Export dialog, click the menu button and select Export and then Export 3D Objects….

Collada

  1. Choose what you want to export.
    To export an object, select it in the project.
    To export a floor, activate it in the Building Properties tab of the Inspector.
    To export the entire project, you don’t have to select anything in particular.
  2. Click the menu button and select Export and then Export 3D Objects…
  3. Set the File Format option to Collada (*.dae).
  4. In the Source drop-down list, choose what you want to export: an object, floor, or the entire project.
  5. Set up the export options.
    Up Axis defines the name of the vertical axis in the output file. If you don't know the requirements of the software you will use to open the exported model, keep the default state.
    Specify whether you wish to export the light sources, predefined and user cameras using the corresponding check boxes.
    Select Fix Texture Coordinates, if the textures with applied transformations look incorrect in the software used to open the exported model.
  6. Type a file name and click Save.

Autodesk 3D Studio

  1. Choose what you want to export.
    To export an object, select it in the project.
    To export a floor, activate it in the Building Properties tab of the Inspector.
    To export the entire project, you don’t have to select anything in particular.
  2. Click the menu button and select Export and then Export 3D Objects…
  3. Set the Format option to Autodesk 3D Studio (*.3ds).
  4. In the Source drop-down list, choose what you want to export: an object, floor, or the entire project.
  5. Specify whether you wish to export light sources, predefined or user cameras.
  6. Type a file name and click Save.

Autodesk FBX
Wavefront OBJ
OneRender archive

  1. Choose what you want to export.
    To export an object, select it in the project.
    To export a floor, activate it in the Building Properties tab of the Inspector.
    To export the entire project, you don’t have to select anything in particular.
  2. Click the menu button and select Export and then Export 3D Objects…
  3. Set the File Format option to Autodesk FBX (*.fbx) or Wavefront (*.obj).
  4. In the Source drop-down list, choose what you want to export: an object, floor, or the entire project.
  5. Choose whether you want to export light sources and cameras using the corresponding check boxes. These settings are available only for the FBX format.
  6. Type a file name and click Save.

VRML
X3D

  1. Choose what you want to export.
    To export an object, select it in the project.
    To export a floor, activate it in the Building Properties tab of the Inspector.
    To export the entire project, you don’t have to select anything in particular.
  2. Click the menu button and select Export and then Export 3D Objects…
  3. Set the Format option to VRML (*.wrl) or X3D (*.x3d).
  4. In the Source drop-down list, choose what you want to export: an object, floor, or the entire project.
  5. Type a file name and click Save.

Universal Scene Description

  1. Choose what you want to export.
    To export an object, select it in the project.
    To export a floor, activate it in the Building Properties tab of the Inspector.
    To export the entire project, you don’t have to select anything in particular.
  2. Click the menu button and select Export and then Export 3D Objects…
  3. Set the Format option to Universal Scene Description (*.usdz).
  4. In the Source drop-down list, choose what you want to export: an object, floor, or the entire project.
  5. Choose whether you want to export furniture, terrain and light sources using the corresponding check boxes.
  6. Type a file name and click Save.