Live Home 3D

Importing a 3D Model from Trimble 3D Warehouse™

Getting a Model

The ability to use third party 3D models in Live Home 3D lets you create projects that better meet your design idea. For many designers, the Internet is now the first place to check for 3D models. Among numerous online collections, Trimble 3D Warehouse™ is notable by a large number and variety of models. It is constantly growing due to efforts of people who share their 3D models.

Live Home 3D is integrated with Trimble 3D Warehouse™ what provides direct import of 3D objects into your project. You can access the collection by using Live Home 3D interface, choose and insert a model right in the project.

You can also download a model by using an ordinary web browser, and then import the model into your project. Importing from a file will not be discussed here. If you wish to modify the model before using it in Live Home 3D, you should download it, edit in Trimble SketchUp™, and then add it to your project.

Don't forget that you should have an Internet connection for getting models from Trimble's collection. The average size of models is about hundreds kilobytes for a single piece of furniture. Some objects contain many details. Their size can make 1 MB and more. Complex models (such as rooms with furniture) can be even larger. The model size will be shown on the model page, so you will be able to estimate how quickly it can be downloaded.

The model's page also displays the number of polygons the model consists of. This parameter is more objective than the file size when we are talking about model's complexity. A rule of thumb: objects with 100,000 and more polygons may decrease the program performance when you are using the 3D view with lights and shadows on. The more such objects are in the project, the slower the program may work. You don't have to do anything about these objects if the program works smoothly. If not, you can reduce the object complexity at any time using the Type and Representation dialog.

To access the model collection on Mac, select Window > Trimble 3D Warehouse™ in the main menu. On Windows, open the menu and choose Import > From Trimble 3D Warehouse™. The 3D Warehouse window will open. It is a simplified web browser that displays the 3D Warehouse website. Its toolbar has buttons to go to the previous, next or home page (of the 3D Warehouse, of course).

Trimble 3D Warehouse Browser

You can use the program settings to set up how you want to have an object be imported. To open the settings on Mac, click the Import Settings button, that is far to the right in the toolbar of the Warehouse browser. On Windows, choose Settings in the menu. Then open the 3D tab and scroll down to the Import section.

  • Merge submeshes with similar materials simplifies objects what can potentially increase the program performance. If you activate it, you will limit the possibility to apply different materials to parts of an imported object. For example, a bunch of flowers. All the flowers can be of the same color in the original model. Once this object is imported with Merge submeshes… off, you can still apply different colors to individual flowers. If you activate the option, applying a new color to any flower will affect all the rest ones. The program may work in a different way depending on how an object was created.
  • Make all surfaces double-sided to avoid invisible surfaces fixes the problem when one or several parts of an imported object are invisible. Activating this option will make the 3D model more complicated, so it is reasonable to use it only when you face the described problem.
  • Split object instances lets you import a 3D model as a group of its parts. As a result, you can ungroup the parts and work with them as with independent objects. When this option is off, you will not be able to split an imported object into parts. Activating this option is reasonable when you import a furniture set, and need then to place each piece of furniture separately. Some objects cannot be separated even when the Split option is on. This possibility is defined by the 3D model itself.
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There are several more options that are not so important and will not be discussed in this article.

Now let's get back to the Warehouse browser. The home page of Trimble 3D Warehouse™ shows several featured models and collections. To find something, type a description of the model you need and click Search. Don't pay too much attention to colors and textures). You will be able to change them after importing a model.

Once you have found a model you like, click on its thumbnail to open the model's page. There is a bigger picture of the model and some technical details. To import an object, click the Download button and select one of format options. Users of Live Home 3D for Mac can import objects in SketchUp or Collada formats. Live Home 3D for Windows supports Collada and Google Earth KMZ. During the download process, the object is shown in Live Home 3D as a dummy object (cube).

A 3D model, that is imported directly, will be saved in the current project. To use the model in other projects, you can save it in the object library. To do this, open an appropriate object category in the library. Then right-click on the object and select Add to Library in the context menu. If you are going to import a lot of 3D objects, it may be useful to create a new category for them. In this way, objects you have selected for your project will not mix up with those that come with the program.

Further Options

If you are fully satisfied with the imported model, congratulations! More probable, the model should be customized for your project. So, what can be changed? These are color and texture (also known as material), size, and more.

The main settings are located in three places: the Type & Representation dialog, Inspector and Material library.

To bring up the Type & Representation dialog, right-click on an object in your project and select Type & Representation…

Type & Representation Dialog

The Type & Representation dialog lets you:

  • Change the object type. This very important option specifies that an object is furniture, door, window or stairs. The type of an object defines its behavior in the program. For example, windows can cut openings in walls, but furniture cannot. The default type of an imported object is Furniture. If you have imported a door, window, or stairs, set the corresponding object type.
  • Change the object dimensions. This is helpful, if you need to make the model smaller or larger. Note that you cannot change the side proportions here (use the Inspector for this).
  • Flip the model in 3D. Mirroring a model in the horizontal plane is useful when you need a door with a handle on the other side (table with drawers on the other side, and so on), and when you need to have a pair of mirrored objects for a symmetric design.
  • Rotate models in 3D. Some objects such as books or decoration have no strongly defined top. So you can place them in your design whatever way you like.
  • Adjust the object's level of detail. Decreasing the level of detail of very detailed objects may increase the program performance. Some complex models display a yellow exclamation sign near the preview in the dialog. Move the Level of detail slider towards Min until the sign disappears.
2D Representation

To open the Inspector, use the corresponding toolbar button. On Windows, you should click the "i" icon. On Mac, click a button in the left corner and choose Show Inspector.

Since the Inspector displays a set of parameters depending on the object type, change the type of the imported object, if necessary, before working with other its properties.

What we are interested in is the 2D Representation settings that define how an object is displayed on the floor plan. There are three options you can choose from. Custom is a standard image taken from the built-in library. It may look quite different from the actual object. The other two options are Auto Outline and Auto Image. Both are created upon the object's top view. Auto Outline is vector graphics. Thanks to this, you can scale it without quality loss. A representation of this type may look confusing if an object has many small parts located one above another. The last representation is a snapshot of the object taken from the top in the 3D view. Usually, this is the most recognizable comparing with others because it preserves the shape and colors of the object. It is a raster image.

The Object Properties tab of the Inspector lets you change the dimensions of an object. Unlike the Type & Representation dialog, here you can set the width, height and depth independently.

It's time to learn how to change object's appearance in 3D. As it was said earlier, you can replace the original materials of an object with those you like. The "material" term is used when we talk about a color or texture applied to an object. Materials, that have no texture, cover objects with solid color. In the standard material library, such materials can be found in the Matt Paint and Glossy Paint categories.

To apply a material to an object drag it from the library onto an object in the 3D view. Make sure that the cursor is exactly over the object's part you want to change when you drop the material. The easiest way to apply your own texture to an object is to drag a graphic file with that texture from Finder and drop it onto the object.

The Material Editor in Pro edition of Live Home 3D for Mac gives you more control on texture and color. Read the documentation if you need more details.

Object Materials in Inspector

There is a very useful tool in the Object Materials tab of the Inspector called Material Picker. It has an eye dropper icon. The Material Picker lets you copy a material from one object to another. Imagine that you have found several pieces of furniture from different sources, and want to use them as a set of furniture in the same room. Materials of one of them might suite your design. Then you need to make the others look as they are made of the same wood, fabric, metal, and so on in order to be in the same style. Since the materials you like are not present in the library and you don't have the textures as graphic files, all you can is to take them directly from one of the objects.

To copy a material from one object to another, make sure that you can easily reach both of them in the 3D view. Ideally, they should be visible on the screen at the same time. Select an object that should receive a material. Open the Object Materials tab of the Inspector. In the list of materials, select one you want to replace. Click on the Material Picker to activate it. Then click on a material in the 3D view that you want to copy. It will be applied to the selected object immediately. You can select several materials in the list to update them together.

Nick Shubin
Published: October 2007
Last reviewed: August 2017