Modeling the Terrain

Creating a Custom Terrain

Add a Terrain

Before you start drawing a terrain, activate the Site layer. Then open the 2D Plan view.

The functionality described in this section is only available in the Pro edition.

In order to access the Terrain Rect and Terrain Poly tools, tap on plus in the toolbar. Then tap on the Site section. This opens a set of tools for working on the Site layer.

Popup menu with Site tools.

To add a rectangular terrain:

  1. Activate the Terrain Rect tool.
  2. Touch the floor plan and drag the finger aside. This will specify the position of a corner of the terrain.
  3. Detach your finger off the screen at the point where the opposite corner should be located.

To draw a polygonal terrain:

  1. Activate the Terrain Poly tool.
  2. Touch the floor plan and drag the finger to start drawing.
  3. Detach your finger off the screen to specify the end of the first side of the object.
  4. Tap on the floor plan multiple times to specify the locations of corners of the object's outline. The outline will update every time you add a new corner.
  5. Tap on the Complete button in the toolbar to deactivate the tool.

Properties of a Terrain

Most of the properties of a terrain are located in the Inspector.

Properties of the Terrain object in the Inspector.

The Edit Geometry option allows or disallows modifying the shape of the terrain's outline. It also allows or disallows changing the 3D shape of the terrain.

The Point Elevation edit box lets you change the elevation of a point. Select that point in the list to set a new elevation level.

The Smoothness slider changes how curved sides of a terrain outline look in 3D. We'll discuss this feature later on.

You can turn the object's shadow on or off using the Cast Shadows option. Switching off the shadow can be useful to increase the program performance when it renders the 3D scene.

Customize the Outline of a Terrain

To modify the shape of a terrain, long-press on it and choose Edit Contour from the pop-up menu. The program will display the object's outline with diamond-shaped handles at corners. To change the shape of the outline, you can move those handles.

To add a new point, long-press on the contour and choose Add Point. To remove a point, long-press on it and choose Remove Point.

In the contour editing mode, the app also displays round handles in the middle of each side of the shape. If you move a round handle in one or another direction, the corresponding side will bend inside or outside of the shape creating an arc. While you are changing the curvature of a side, a number near your finger changes from 0 (straight line) to 180 (semicircle). One possible way to create a circle is to draw a square and bend each side up to 90 degrees.

Custom terrain with rounded sides

Rounded sides of the object can be displayed in the 3D view as a number of facets or as a smooth surface. To make curvatures more or less smooth, use the Smoothness slider in the Inspector. Higher values may require higher performance from your device while the 3D model is being rendered.

Custom terrain with Smoothness set to Min
A terrain object with the Smoothness parameter set to Min.
Custom terrain with Smoothness set to Max
A terrain object with the Smoothness parameter set to Max.

When the Edit Geometry option in the Inspector is unlocked, you can activate the editing mode by double-tapping on the outline of the object.

Make a Terrain Relief

So far, we learned how to edit the outline of a terrain in the 2D view. But, it might still make no difference in the 3D view of your project because the elevation of all its points is zero.

There are several ways to add topographic features to a custom terrain.

Change the Elevation of the Terrain Points

To set a new elevation of a point, unlock Edit Geometry. Then double-tap on the terrain contour in the 2D view and then tap on the point to select it. This point will be marked with a circle in the 2D view. Then type in a new value into the Point Elevation box and hit Return.

The Inspector with a selected terrain point.

You can create a platform by setting the elevation of all of the points to the same value. An example of a circular platform is shown in one of preceding subsections.

By defining the elevations of the terrain points, you don't change the elevation of the middle part of the terrain directly. Instead of that, the app calculates the elevation of intermediate points to create a transition from one specified point to another.

The best way to create a slope is to make several points of the terrain elevated in relation to others. For example, we can add a rectangular terrain object and raise two of its points. The elevation of the middle will gradually change from the lower to higher points.

3D model of a slope.

Use the Elevation Line and Elevation Spline Tools

The Elevation Line and Elevation Spline tools let you control the elevation in the middle of a terrain. A line drawn by any of these tools defines a set of points with the same elevation. So, if you draw a circle in the middle of a terrain and set this circle a higher elevation, it will look like a gently sloping hill.

3D model of a hill.

These tools are described in more detail in the Editing the Elevation section.

Use the Elevation Point Tool

The Elevation Point tool adds a point with a particular elevation. A single point would create a pyramid-like shape.

3D model of a pyramide-like hill.

This tool is described in more detail in the Editing the Elevation section.

Use the Pit Rect and Pit Poly Tools

The Pit Rect and Pit Poly tools let you add a rectangular or polygonal pit. These tools help you create an area below the ground level such as a pool.

3D model of a pool.

These tools are described in more detail in the Editing the Elevation section.